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TetraLogical Download For Pc [PC]

Updated: Nov 27, 2020





















































About This Game A turn-based slotting in / strategy game with a BIG twist!Play either solo (un-timed, or against the clock, or even the addictive new BLITZ! mode!), or against up to 3 CPU *or* Human players.Take turns to place your pieces onto the board, trying to score the maximum points you can with your current piece, each turn. (and in TIMED modes, in as fast a time as you can for bonus points, and be quick! - or you may lose your turn...)BIG points are not the ONLY way to play the game - you can also play sneakily (as well as strategically) too, to stop your opponents from getting a better score, or force the end of the game by blocking potential moves by your opponents! - Once the board is exhausted, if enabled, a one-time DOWNFALL can turn the tide, and create a few more moves!Currently features:-Tetraminos - but used in a never-before-seen way to strategically play / fight for the highest score/best move!A selection of 47 (so far!) unique board layouts already included to play on already (with more being added, up to the planned limit of nearly 500, including the best from the community!)A built-in Level Editor! - A layout creation editor is already included inside the game, to amend or create up to 500 of your own layouts/levels to play immediately, or even for submission, community rating and incorporation into regular (and of course, *FREE*) extra levels packs coming soon!).Some VERY sneaky CPU opponents! ;)SOLO game mode - Try to beat your best efficiency/scores for any given level, either in relaxed, timed or the *new* BLITZ and LIMITED MOVES modes!SOCIAL/COMPETITIVE mode - Try to beat your friends and a selection of 21 (so far) intelligent CPU opponents with varying skill levels and styles of play.Music Jukebox and a selection of superb music tracks from SKAVEN to play along to, for added ambience!Once-per-game, end game DOWNFALL, to mix the endgame up a bit, in STANDARD MODE (Active all of the time in BLITZ and LIMITED MOVES modes!).Includes a HUGE selection of Leaderboards to challenge, and already has almost 100 *meaningful* Stats & Achievements for skillful playing included, some easier, some harder, some VERY hard to get (and some just plain quirky / thinking outside the box!), and CPU beating! (the final game will feature around 200 *meaningful* achievements to get, with a few of the quirkier ones being hidden until achieved!)...More to be added, along with many more game modes!Give it a try! - If you love strategy or puzzle games, cerebral challenges, either SOLO or beating your friends or the computer on them, I think you'll like it as it stands, and certainly with what I intend to add to it! 7aa9394dea Title: TetraLogicalGenre: Casual, Indie, Strategy, Early AccessDeveloper:Japster's CavernPublisher:Japster's CavernRelease Date: 4 Mar, 2019 TetraLogical Download For Pc [PC] Even for Early Access this game is very enjoyable and addictive. If you like number and puzzles there is absolutely no reason why you shouldn\u2019t try this game even in its current state. Currently it has a solo gameplay mode \u2013 which I prefer \u2013 with relaxed mode (play until there are no more moves) and Blitz mode where you play against time. There are a lot of boards to complete. Some need to be unlocked. And as far as I can tell the developer is a friendly chap and promises more content. So at the price even in Early Access I would recommend this game. Enough writing. I\u2019m off to set some high scores.. Good time killer, fun and simple. Well worth the price.. Fun, addictive game, a good way to kill time and challenge yourself. I particularly like the competitive elements, which gives it plenty of replayability. This, combined with the many achievements and different CPUs, gives the game a sense of purpose which keeps it interesting and prevents it from getting too repetitive. The interface and art look clean and colourful, and the game has a nice variety of pleasant soundtracks. For only \u00a34 it's definitely something worth popping into your library :). A simple idea leads to a very entertaining strategic puzzle: given a board (shapes are varied) filled with squares numbered one to twelve, the player gets a Tetris-like shape as a mask to put on the board and maximize the score. During the game the remaining numbers may get scattered and so strategy might be involved since choosing the maximum score every time might not be the optimal way to go. Ultimately, a game is over when no shape can fit among the remaining tiles, and the scores are tallied.The developer is enthusiastic, responsive and very active adding new features and modes (vs player, vs AI, solo, blitz) and refining the interface. Since it can be played solo (or vs) with no timers, this game is also good for those like me who prefer not to be hassled.. Wow, this is an amazing and original game, it certainly gets you thinking but keeps you hooked as well! A very refreshing change to tax the grey matter. Oh, and that soundtrack too.........Buy it now, you won't regret it!!!!! ...We now have IN-GAME Leaderboard displays!!! - check your progress against (and try to beat!), global or friends' scores!: Once a game ends, the relevant Leaderboard for the mode and settings that you have played on will be shown, alongside other players' scores, IF you are playing any of the built-in (not user) levels, AND worth submitting! (ie. at least 75% efficiency in BLITZ mode, etc)...NOTE:- ALL of the leaderboards for ALL combinations of BLITZ TIME & final efficiency rating are in place, for ALL of the built-in levels so far! - 40 or so... :D ...Plenty of challenge there! - Obviously, in time there will be the promised level packs, but we may well run out of the 10,000 leaderboards I can have in my game, when that happens! (ie. 40 levels so far, TIMES 8 possible time settings TIMES 10 possible efficiency ratings (75%, 80%, 85%, 90%, 95%, 96%, 97%, 98%, 99% and 100%)... 3,200 just for these so far, Phew!You can click the button at the bottom to switch between these, and close the Leaderboard display to see endgame stats again, by using the 'X' button in the top left of the Leaderboards window, (not the top-right-most EXIT game icon! ;) )I've also added a basic 'Autograb' option in the SETTINGS screen, as per STEPHEN DEDALUS' suggestion :) , for grabbing your pieces automatically in BLITZ and single or Vs. player UNTIMED modes (autograbbing and starting your timer in competitive TIMED modes doesn't make much sense! ;) )...It works fine, BUT, I intend to 'shoot' the piece across to your cursor if enabled, and then show the NEXT piece in the tray, while you're placing THIS piece, as per another player's suggestion - can't find which player atm, might have been Vince!Also added a lot more stuff, plus a few under the hood fixes (ie. So you still get to keep all of your score or have time bonuses count still, if the game is a split-second from ending, etc), and a bit more bling to the Blitz bar, amongst other things!Give it a whirl!PS - Mrs. Japster has been busy setting some real world Blitz scores! - Try to beat hers!. Just a quick updated build!...: ...featuring bigger, bolder, zooming banners to easily show when you've got a 47, 48, Max Score, Level Unlock, etc...I've also added a few fixes for level unlock and banner showing (as above) for all scenarios - ie. Blitz, normal, Solo, Vs, etc...As always, have fun!Den / Japster. We're getting there!! - on track for Puzzle Mode in 2-3 weeks at this rate! :): Hi All! - okay, we've (a good friend is now helping me out) written a doozy of a routine to intelligently allocate your pieces on any board, at any point,, and so far it's looking really good, and more importantly, FAST! (So fast in fact, that almost all of the time, on a medium spec PC, you won't even realise that it's doing it's clever thing to ensure that you're NOT cheated out of a well-played puzzle completion, by giving you a 'bad' / board-breaking / none-optimal moves sequence of pieces) ;)(Of course, if you don't actually play the pieces that you've been allocated *well*, or thinking ahead, then you can still render a level un-completable... :) So it's still up to yourself, and skilful play! ...)So yes, Puzzle Mode (and of course, some related achievements and Leaderboards!) is getting there, and once included, leaves me free to look into next adding...ONLINE MULTIPLAYER!. Okay guys! - Just released an updated build, with the following stuff added!: Better Level Unlocking - fairer!. BLITZ mode is now LIVE!!! - It's a blast! - Have fun everyone!!!: ** 'BLITZ' GAME MODE RULES **You start with the selected time on the clock, and for visual ease, you'll simply see a larger time meter at the bottom of the screen.Take turns as usual, aiming to get the highest score you can, for the EFFICIENCY rating that you finish on, by your last move... (so, if you've got 100% efficiency by the end of the game, ie. a chance to be immortalised on the 100% efficiency BLITZ Leaderboard for the current level, do you score extra points and risk knocking it down to 99%, 98% etc (ie. a lower efficiency ranking leaderboard, or take what you've got? - decisions!)THE DIFFERENCE is that once played, all unsupported tiles will fall down, and new tiles will appear on the board to re-fill it! - This means that you have to be alert for possible higher scoring moves after every turn!Scores for given EFFICIENCY percentages ARE counted, no matter what, BUT...**************************************************************...LEVELS can now also be unlocked by getting at LEAST 90% efficiency in BLITZ mode!!!NOTE! - There is ONE condition.... ....Levels are ONLY unlocked / beaten, if you've played at least an average of 10 moves per minute on the game mode (ie. 50 moves in a 5 minute BLITZ game), to avoid players cheating to perform easy unlocks! Heh heh... ;)*************************************************************Also....You're not limited to the time that you select!:- - If you score 48 in a single move, you'll be granted an additional +15 seconds on the clock! - If you score 47 in a single move, you'll be granted an additional +8 seconds on the clock! - If you get 46 or less, BUT get the TOP score for your move, you'll earn +5 seconds on the clock.NOTE:- The TIMER BAR will STORE / COUNT excess time, even if the tube is currently maxed out! - so eg:- if you score additional time bonuses from the start, it *WILL* count - you'll see that the timer bar stays topped up until the time left is less than it holds (ie. 1 min, 2, mins, 5 mins, etc)Have fun, and let's see some high scores people!PLEASE NOTE - Due to MANUALLY having to create EVERY single description for the 100's leaderboards before they're recognised (ARRRRGH!) I've had to add for BLITZ mode (50 levels at present, 8 or so Efficiency ratings, and 8 different TIME settings for Blitz!), at present BLITZ mode works GREAT, but the Leaderboards aren't all live... The first 5 levels are completely done and LIVE to set about beating scores on!... ...Currently working on the rest!. BLITZ Mode - I'm not seeing any action / scores at all! :(: Hi guys - can anyone please confirm that they are able to post BLITZ scores whilst logged into Steam?Not seeing ANY scores, other than mine & Mrs. Japster's, and jut one from Silentpepe's quick go, so I'm a little concerned that:-a) It's not working?!or worse,b) People hate it! :( Could anyone please try it for me, to see if it's working? - at the moment, I simply have just ONE entry in about 30 Leaderboards - ours! - so it's a bit quiet on them at the moment (Lorna also has no competition on them, so is getting bored waiting... :( )Thanks all...PS - BLITZ mode plays best when NOT trying for a max score IF it will decrease your total IQ% / Efficiency percentage (and so drop you down a tier/Leaderboard - or 2, 3, 4!), so it's a little bit of a balancing act - ie. I was happy to get both 300 or so points on a level, at 99%, and then 1,200+ points on the same level, at 90%, on different goes, and the same timer!... :)Ultimately, there will be games you have that just 'flow' and you're in the zone, picking out great moves left right and centre - it's really satisfying when you get a 1,2,3,4 etc 100% run (and extra time!) in Blitz mode! (Oh yeah, and there will be time bonuses and achievements for doing that too... :)Thanks all!Den / Japster. Well, LOTS of work done to TetraLogical this weekend!: Managed to sort out a few more fixes and enhancements this weekend!. Just a quick announcement to my supporters!: I've promised regular updates, even if nothing much is happening on the release front this week, so just to let you all know - I'm currently beavering away on PUZZLE MODE, but just putting that endgame piece allocation logic together...This is super important, and needs to be in place before I implement this mode, as the last thing I want you guys to find is that you lose on a carefully played intricate Puzzle level because the computer gave you a selection of pieces that caused you to not be able to complete it....So using the logic I'm implementing, the computer will intelligently look and see what the MOST pieces you can fit are, near your endgame, and give you those - so if you're doing great, and on track to solve the puzzle, you WILL get a selection of pieces allowing you (with correct placement!) to completely clear the level!...Of course, if you've already rendered the puzzle un-complete-able, you'll still get the best pieces possible to maximise your puzzle completion percentage... :)So please, bear with me, and it will be making an appearance soon! (along with a bunch of extra levels I've been creating in my down time!)All the best,Den / Japster. The clever stuff is IN!...: Thanks to my good friend and all round genius.... :)...so Puzzle Mode will be cracked on with and integrated, along with additional levels, some other tweaks, and more coloured tiles to build your creations (and mine!) with...Additional colours are already in place (24 colours/shades now in total, with more to come, and hey! - more colour choices are always good!), once I'm back from London (training course for my day job....)I'll be able to start integrating Puzzle Mode and some new Leaderboards next weekend, so it won't be long from there - it's fairly simple to add now that the important stuff (the user fairness/experience) is sorted!Argh, now I've just gotta wait 4 whole days before I can code again back at home... :(Watch this space guys!

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